Wednesday, 11 November 2015

This assignment made me realize just how difficult it is to get animation just the way you want it, especially when you include the eyes, hands, and lipsync. When you fix one thing, it seems like endless other issues pop up. Overall, I am really enjoying character animation. It takes a long time and is tedious, but nothing compares to making something come to life. Its very gratifying to see acting choices and body mechanics begin to work, when it was just a stiff model. I am definitely going to do my thesis in 3d. It is much easier to make changes and I think it will work better with the story i'm trying to tell. I still have a lot of work to do on this scene, but I should be able to get it to a decent state by the time it's due.

Wednesday, 21 October 2015

Working in Linear

After changing all my curves to linear, I realized how difficult it is to work in linear without tons of breakdowns. It always takes a little while to get used to thinking in linear after working in a more 2d-like stepped environment. I had to go in and duplicate some poses in order to achieve holds and to not get some super floaty animation, but over all it's looking okay. Not good, but okay. I may keep going back to stepped to add some more in betweens because i find it quite annoying to try and create appealing poses with everything moving all over the place with equal timing. We'll see as I keep refining the curves.

Lesson taken away: do as much in stepped as possible before switching over. It makes things a lot easier for me at least, and I can spend less time trying to figure out what the hell is going on.

Wednesday, 14 October 2015

Curves



Some curves and a short 16 frame clip. Still lots of work to go!